Credits

Credits power the game. How much it costs to play turns depends on your AI model setup. At the moment, credits are only used to play turns. No pay to win or pay for convenience features.

FREE Credits

Upon joining, you receive a 50 credit welcome bonus.

Everyone also gets 10 free credits daily, called everyday credits. These are added at midnight UTC (in 1h). This caps at a maximum of 70 (one weeks worth of free credits when not playing any turns).

You also earn 100 bonus credits for each friend you refer that purchases credits. See the referral program for more information.

Types of Credits

There are three types of credits: Everyday Credits, Bonus Credits and Paid Credits.

When you play, your Everyday Credits balance is charged first. If that balance is empty, your Bonus Credits balance will be charged. If both are depleted, your Paid Credits will be charged.

Unused paid credits can be refunded at any time, but terms and conditions apply.

Credit balances can go negative if your turn costs more than you have. This is to prevent people from gaming the system by using the most expensive generators when they have barely any credits left. This also doesn't prevent users users from playing that last turn they can't quite afford. Let's say you have 3 Everyday Credits left, and play a turn that costs 20 credits, your Everyday Credits balance will go to -17 and a take a few days extra to replenish into the positive.

Wiki Pages

Magic Schools, Playable Races, Items, Stats, Levels, Lore, NPCs, Companions, Relationships, Reputation, RNG, Autopilot, Tokens, Pricing, Credits