Gages - Thirst, Hunger, and Energy

Your character has three gages: Thirst, Hunger, and Energy. If your character reaches significant levels of dehydration, hunger, or exhaustion, it will affect the character's stats and regenerative abilities.

Thirst

Dying for a drink

Thirst Level: 0% - 19%

Stats Multiplier: 0.1

Health Regen Multiplier: 0.1

Dehydrated

Thirst Level: 20% - 39%

Stats Multiplier: 0.5

Health Regen Multiplier: 0.5

Thirsty

Thirst Level: 40% - 59%

Stats Multiplier: 0.9

Health Regen Multiplier: 0.9

Satisfied

Thirst Level: 60% - 79%

Stats Multiplier: 1

Health Regen Multiplier: 1

Perfectly hydrated

Thirst Level: 80% - 100%

Stats Multiplier: 1.1

Health Regen Multiplier: 1.1

Overhydrated

Thirst Level: 101% - 120%

Stats Multiplier: 0.9

Health Regen Multiplier: 1

Hunger

Dying for a meal

Hunger Level: 0% - 19%

Stats Multiplier: 0.1

Health Regen Multiplier: 0.1

Starving

Hunger Level: 20% - 39%

Stats Multiplier: 0.5

Health Regen Multiplier: 0.5

Hungry

Hunger Level: 40% - 59%

Stats Multiplier: 0.9

Health Regen Multiplier: 0.9

Satisfied

Hunger Level: 60% - 79%

Stats Multiplier: 1

Health Regen Multiplier: 1

Perfectly fed

Hunger Level: 80% - 120%

Stats Multiplier: 1.1

Health Regen Multiplier: 1.1

Overfed

Hunger Level: 121%+

Stats Multiplier: 0.9

Health Regen Multiplier: 1

Exhaustion

Dying for a nap

Exhaustion Level: 0% - 19%

Stats Multiplier: 0.1

Health Regen Multiplier: 0.1

Extremely tired

Exhaustion Level: 20% - 39%

Stats Multiplier: 0.5

Health Regen Multiplier: 0.5

Tired

Exhaustion Level: 40% - 59%

Stats Multiplier: 0.9

Health Regen Multiplier: 0.9

Rested

Exhaustion Level: 60% - 79%

Stats Multiplier: 1

Health Regen Multiplier: 1

Perfectly rested

Exhaustion Level: 80% - 120%

Stats Multiplier: 1.1

Health Regen Multiplier: 1.1

Overrested

Exhaustion Level: 121%+

Stats Multiplier: 0.9

Health Regen Multiplier: 1

Wiki Pages

Magic Schools, Playable Races, Items, Stats, Combat, Levels, Lore, NPCs, Companions, Relationships, Thirst, Hunger, and Energy, Reputation, RNG, Autopilot, Virtues, Tokens, Pricing, Credits, Buffs, Gear