NPCs

NPCs are non-playable characters that you can interact with. This includes friendly humanoid NPCs, all sorts of hostile NPCs and even some neutral NPCs. You can form relationships with NPCs, and they will react to your actions. All NPCs have a unique personality. NPCs might also join you as companions so you can adventure together.

NPCs come in three different power levels. NPCs also RNG potency on top of that for even more variation. NPCs do not respawn, so you can not farm the same ones over and over.

The below stats are for level 1 NPCs. Item drop chances remains the same for all levels.

Weakling

Weaklings are usually found in easy difficulty places and they have one attack spell for combat.

Hitpoints: 2

Bonus Damage: 0.02

Bonus Healing: 0.02

Hit Rating: 0.5

Evade Rating: 0.1

Crit Rating: 0.05

Mitigation Rating: 0.5

Luck Rating: 0.03

Finesse Rating: 0.01

Token Drop: 0.1 - 1

Poor Item Drop Chance: 9%

Good Item Drop Chance: 3%

Great Item Drop Chance: 1%

Superb Item Drop Chance: 0.1%

Regular

Regular NPCs are usually found in easy and medium difficulty places and they have two spells.

Hitpoints: 4

Bonus Damage: 0.1

Bonus Healing: 0.1

Hit Rating: 0.75

Evade Rating: 0.3

Crit Rating: 0.09

Mitigation Rating: 0.6

Luck Rating: 0.06

Finesse Rating: 0.04

Token Drop: 0.3 - 3

Poor Item Drop Chance: 18%

Good Item Drop Chance: 9%

Great Item Drop Chance: 3%

Superb Item Drop Chance: 1%

Boss

Bosses are usually found in hard difficulty places and they have three spells. They might summon minions to help them in combat. If you defeat a boss of your level or higher, you will level up to one level higher than the boss.

Hitpoints: 6

Bonus Damage: 0.25

Bonus Healing: 0.25

Hit Rating: 0.9

Evade Rating: 0.6

Crit Rating: 0.2

Mitigation Rating: 0.9

Luck Rating: 0.09

Finesse Rating: 0.12

Token Drop: 0.9 - 9

Poor Item Drop Chance: 40%

Good Item Drop Chance: 30%

Great Item Drop Chance: 20%

Superb Item Drop Chance: 10%

Wiki Pages

Magic Schools, Playable Races, Items, Stats, Levels, Lore, NPCs, Companions, Relationships, Reputation, RNG, Autopilot, Tokens, Pricing, Credits