Virtues
Every humanoid character has virtues. Player characters start with balanced virtues. Your actions throughout the game will impact your virtue traits.
Virtues are public in Sciasy, so yours may affect how NPCs react to you.
Virtues separate the Righteous and the Wicked factions. The Righteous value virtues, while the Wicked value vices.
Virtues & Magic
Your virtue alignment affects the power of certain magic schools. This creates meaningful choices in character development.
Divine Magic
Divine magic channels holy power through moral righteousness.
Effect: +20% at max virtue, -20% at min virtue
Best for: Paragon and Virtuous characters
Infernal Magic
Infernal magic draws strength from embracing darker impulses.
Effect: +20% at min virtue, -20% at max virtue
Best for: Abyssal and Vicious characters
Nature Magic
Nature magic requires harmony and balance to reach full potential.
Effect: +10% at balanced (50/50), 0% at extremes
Best for: Bland and balanced characters
Tech Magic
Tech magic benefits from a neutral, pragmatic approach.
Effect: +10% at balanced (50/50), 0% at extremes
Best for: Bland and balanced characters
Other magic schools (Fire, Water, Earth, Air, Vitalistic, Necrotic) are not affected by virtues.
Virtue Ranks
Your overall virtue score determines your virtue rank. The virtue score is the average of all 6 virtue traits (0-100 each).
Paragon
The Paragon rank is awarded to character with over 80% Virtues.
Virtue Range: 80% - 100%
Virtuous
Virtuous characters have over 60% Virtues.
Virtue Range: 60% - 79%
Kind
Kind characters have slighly more Virtues than Vices.
Virtue Range: 51% - 59%
Bland
No specifc virtues or vices.
Virtue Range: 50% - 50%
Cruel
Cruel characters have slighly more Vices than Virtues.
Virtue Range: 39% - 49%
Vicious
Vicious characters have over 60% Vices.
Virtue Range: 21% - 40%
Abyssal
Abyssal characters have over 80% Vices.
Virtue Range: 0% - 20%
Virtue Traits
Each trait ranges from 0 (vice) to 100 (virtue). Your actions in the game affect these traits over time.
Kindness / Cruelty
Kindness is the ability to be kind and to help others. Cruelty is the opposite, preferring to harm others.
Courage / Cowardice
Courage is the ability to face fear and danger and to stand up for what is right. Cowardice is the opposite, only picking fights when you know you can win.
Honesty / Deceit
Honesty is the ability to be truthful and to tell the truth. Deceit is the opposite, only telling lies when you know you can get away with it.
Humility / Arrogance
Humility is the ability to be humble and to admit when you are wrong. Arrogance is the opposite, only admitting when you are right.
Loyalty / Betrayal
Loyalty is the ability to be loyal and to stand by your friends. Betrayal is the opposite, only being loyal when you know you can get away with it.
Generosity / Greed
Generosity is the ability to be generous and to help others. Greed is the opposite, only being generous when you know you can get away with it.
How Virtues Change
Your actions in the game affect your virtue traits:
+1 to +5 for minor virtuous acts (helping a stranger, telling a small truth)
+5 to +15 for significant virtuous acts (saving a life, major sacrifice)
-1 to -5 for minor vicious acts (small lie, petty theft)
-5 to -15 for significant vicious acts (betrayal, cruelty)
NPC Virtues
NPCs are generated with virtues based on their stance:
Friendly NPCs - Tend toward virtue (avg ~70)
Hostile NPCs - Tend toward vice (avg ~30)
Unpredictable NPCs - Wide range, anything goes