Stats
Stats increases the power of your character. There are a few different ways to increase stats, including temporary buffs from potions and spells, stats from wearing gear, and permanent stats from levelling up and editing DNA (not yet implemented).
Hit Points
Your character's life force. When Hit Points reach 0, your character dies.
Effect: Determines how much damage you can take
Bonus Damage
Added directly to all damage-dealing spells and debuffs. This flat bonus is applied before any other calculations.
Calculation: Final Spell Damage = Base Spell Damage + Bonus Damage
Applies to: Damage spells and debuffs
Bonus Healing
Added directly to all healing spells and buffs. This flat bonus is applied before any other calculations.
Calculation: Final Spell Healing = Base Spell Healing + Bonus Healing
Applies to: Healing spells and buffs
Hit Rating
Determines your chance to successfully hit targets with spells. Higher hit rating means better accuracy against evasive targets.
Calculation: Hit Chance = (Your Hit Rating ÷ (Your Hit Rating + Target's Evade Rating)) × 100
Effect: If spell misses, no effect is applied at all
Example: 50 Hit vs 25 Evade = 66.67% hit chance
Evade Rating
Your ability to avoid incoming spells completely. Higher evade rating makes it harder for enemies to hit you.
Calculation: Enemy Hit Chance = (Enemy Hit Rating ÷ (Enemy Hit Rating + Your Evade Rating)) × 100
Effect: Causes incoming spells to miss entirely
Note: Healing and buff spells cannot be evaded
Crit Rating
Your chance to deal critical hits, adding 1-100% bonus damage or healing. Works against the target's mitigation rating.
Calculation: Crit Chance = (Your Crit Rating ÷ (Your Crit Rating + Target's Mitigation Rating)) × 100
Effect: Adds 1-100% extra damage/healing (randomly determined)
Example: 60 Crit vs 30 Mitigation = 66.67% crit chance
Applies to: All spell types (damage, healing, buffs, debuffs)
Mitigation Rating
Your ability to reduce incoming damage and resist critical hits. Higher mitigation protects against both regular damage and crits.
Calculation: Mitigation Chance = (Your Mitigation Rating ÷ (Your Mitigation Rating + Enemy Crit Rating)) × 100
Effect: Reduces incoming damage by 1-100% (randomly determined)
Example: 40 Mitigation vs 60 Crit = 40% mitigation chance
Note: Only works against damage spells and debuffs
Luck Rating
Gives you a chance to reroll crit and mitigation checks when they initially fail. Only triggers when no beneficial effects occurred on the first roll.
Calculation: Luck Chance = (Your Luck Rating ÷ Average of Your Crit + Your Mitigation) × 100
Trigger: When no crit occurs on healing/buffs, or when neither crit nor mitigation occurs on damage/debuffs
Effect: Rerolls applicable checks based on spell type
Note: Can result in crit on any spell, or both crit AND mitigation on damage spells
Finesse Rating
Enhances the effects of successful crits and mitigation. Provides additional bonuses on top of regular crit/mitigation effects.
Calculation: Finesse Chance = (Your Finesse Rating ÷ Average of Your Crit + Your Mitigation) × 100
On Crit: Adds an additional 1-100% bonus damage/healing
On Mitigation: Adds an additional 1-100% damage reduction
Example: Base crit does 50% extra, finesse adds another 25% = 75% total bonus
Level Up
When you level up, you increase your base stats. However the NPCs increase their stats slightly more so that the game (should) increase in difficulty as you progress. These scales will be adjusted during beta testing to not make it too easy or too hard.